No real update today

I haven't been able to work on the module that much this week. I've been having to work on that infernal Media Player programming project of mine, taking intermittent breaks here and there.

I've mentioned before that I've been highly displeased with Krah'zgorr's physical appearance in game. Well, Krah'zgorr was based off this very image below, and its what I envision Krah to appear like.

Looking at that image and then this one:

Not even remotely close. You'll just have to use your imagination I reckon. I also made a post on bouncyrock's forums detailing some things in Thayvian Nights. I wont repeat it here, but you can find it there:

And that's all I really have to say. Other than that, good luck to all participants of the OEI contest. Alot of the entries are unique, interesting and well-done. If I had to pick which ones to choose, I probably would pick

1) SnowPrefab XXL - Overall, this is a well done area. Some things I didnt like about it, but they're relatively easy to fix, so its not a big deal.
2) Post-Eden - This area has some flaws in it and texturing could be improved, but the overall concept here is very original and intriguing.

And runner up would probably be Yamato's area and then SGK. SGK's area is better designed and textured, but its less original than the other works I think. Not to mention he's a Hall of Famer. Need to give some other guys some love, right ;)

And the last thing I would like to talk about is Jonny Ree and Ayrin's recent works. If you've seen their stuff lately, you'd just drop your jaw and have difficulties getting it back on.

Jonny Ree's Beholder:

Ayrin's Island (my favorite shot of many he has):

With all this amazing work coming out all at once, makes me wish I knew how use Photoshop or 3DS Max. But don't forget to give these guys your undying support. They're doing a phenomenal amount of work for the community. So give em a big grizzly bear hug!



April 1, 2008 at 6:12 PM

Hey Josh

Thanks for mentioning Bouncy Rock. And Jonny's models.

Your character comparison may not be a lot alike. But it is an interesting character none the less. Maybe someone can do the hairstyle that is the same as the above pic? that would bring a lot of life into your character vs the original one? I know there are some in this community that just do good hair!



April 1, 2008 at 6:13 PM

Thank you very much for the mention Josh :) I truly appreciate it. There's an interesting character you've got there. I'm really looking forward to playing this! Keep it up mate.


April 2, 2008 at 5:39 AM

I also want to thank you for mentioning my works, Josh ! I owe you a logo for that :)

I like the character and you overall (indian / shaman) concept a lot ! I hope it all works out for you the way you want it ! Let me know if I can help you with something!

@Ree: Again very good work ! Your character models all have a personality just by watching at them and a unique look. I especially love the werwolf (werwolfs really scares my sometimes) !


April 3, 2008 at 4:40 AM

You can always use that image for the chracter portrait. Outside cutscenes, the player will be too far zoomed out to see the head detail, and the portraits add to the character IMO


April 7, 2008 at 4:15 AM

Josh - thanks for the comment on my blog - I have added your blog to my links. I will certainly check out Bouncy Rock!