If you recall, Krahzgorr (or Krah as he refers to himself), is a Spirit Shaman hailing from Rashemen. He was one of the few elder shamans of his tribe, communicating with the spirits and providing guidance to his people. They are second only to the chieftan, but the shamans were often the ones telling the chieftan what to do. There have been cases where the chieftan strives for more dominance and power over his people, attempting to rid the place of the shamans. But that is a story for another time.
Along your journey, Krah will often tell you tales that has been passed down from generation to generation. Such tales usually relate to an idea of some sort or detailing a piece of important history. I have a few in my mind already that will relate to the PC and his struggles against the inner evils from within, but I would to hear what you guys can come up in terms of ideas. To clarify that, things like the concept of fear being told about in a story of an orc travelling into a wolves den with no weapon as a test of his faith to Gruumsh. Things like that would work. It might even be easier to thing of what stories an Indian tribe would share with their people.
I should also add that these stories are completely oral. Krah doesn't know how to read or write.
Hope that made enough sense. I'm just looking for ideas at the moment, and could use some help :) . Thanks, guys.
8 comments:
March 24, 2008 at 11:01 AM
I can't think of any myself atm - but I do like that Orc in the wolf den idea.
Also, Krah sounds like a really neat companion - it's great you're using one of the new classes in your mod!
March 24, 2008 at 6:55 PM
Spirit Shaman has always found a place in my heart. I'm a sucker for lands with spirit culture in them. I was hoping MotB would delve more into it, but they kept that part fairly vague. Still a great module nonetheless.
But thanks jclef!
April 1, 2008 at 1:57 PM
I liked the spirit shaman in MoTB as well. Wish they got a bit deeper into it as you said.
It'll be great to see the new classes used in the module! :)
I played a Shaman in my World of Warcraft days! hehe
April 1, 2008 at 2:57 PM
I came up with an idea today, that might fit into your indian stries concept. The story would go something like this:
If an indian is living a descent and helpful live in the real world, he binds his darker spirits into the ghost world, where they belong. But under some circumstances (such as living in self-doubt or irascibility with itself), those bad spirits try to break form their world in to the real world.
If this happens (don´t know why exactly), the character (player?) has to face his "evil twin"... his opposite side. I don´t know if this is possible withing NWN2, but it would be great to face your own yang to your ying. This enemy should have the same skills the player has, but the contrary ones. Think of fire against ice ect.
The player had to find the weak spot of his evil brother, because all other attacks are neutralizing themselfs.
Do you know what I mean ? (my english is sometimes even more confusing than my german :) !)
April 1, 2008 at 3:25 PM
That is a nifty idea Ayrin. I think they did something similar in the OC with Qara, the mouthy sorceress. They used her negative self to destroy her. "been a while since I played the OC"
Not exactly like that. Oh yeah. Dark Waters 2 has something like that as well.
Liso
April 1, 2008 at 3:33 PM
Damn´t it ! I really should play the game instead of messing around with the toolset :)
April 1, 2008 at 3:57 PM
Or you can take me under your wing and teach me the rad skills of the toolset!
Thats a nifty idea too, Ayrin. I like it, and I think I can slide it in somewhere. A similar concept is already in place with the PC having to fight off another creature's thoughts inside his/her own head. Kind of like how the Spirit Eater in MotB and Slayer worked in BG2, except with more personality than those two silent entities. And you don't really have any control over it.
I'll probably post a brief overview of the module on the bouncy forums sometime today hopefully.
April 2, 2008 at 5:49 AM
Hmmm... teaching you the toolset ? I think you have got great skills withing area design from the look of the screenshots! The rest comes with practice I guess.
And there is really no secret in this... good level design is like moving into an empty house:
1. Buy a carpet (textures)
2. Turn on the light (day / night cycle)
3. Imagine where the furniture should stand.
That´s pretty much it :)
I will try do do some tutorials in the near future. I hope they will make some things clearer. But like I said in other threads: Questions ? Ask ! :)
Hopefully you find more time in the future to work on you module !
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