Status Update

Well, I'm now mostly caught up with my course load. The two programming assignments are near complete (well, one is a term project so its only half complete :) ). The assignment I've been working on this weekend took up about a thousand lines of code. Wasn't that difficult, just time consuming. I'm pretty sure it can be optimized a little as some of the code is redundant, but I'm not all that worried about it. Working with databases is fairly easy. Can't really say the same with working with ID3.2 tags. If you don't know what they are, they're the things that hold data (album, genre, track, etc.) on your .mp3 and .wma files. Doesn't sound all that difficult, but there's a lot of stuff to do to get it to work. Much easier just to use ID3.1....

A guy named Trescus was asking around for assistance on some area creation, so i took a smaller area to do (as that's all I really had time to do). And I whipped this up in around 30 minutes. Thanks to the countless prefabs, I've made for myself :)



The deadline for the area contest is coming closer, and I still haven't a clue what to build for it. If any of you want me to make something in particular, I might be more willing to make it, otherwise I probably won't enter it (not as if there's that many entries in it in the first place - nothing phenomenal, but decent entries to say the least). I'm not really interested in the prize all that much. Far too poor to actually be able to use such a thing. I mean, I'm not buying another monitor! I'll just keep my single 21" :)

So if any of you have any ideas, feel free to speak up. My mind is pretty blank. And TN will probably resume either Wednesday night or the day after.

PS. Not really interested in forests. Hated the one and only forest I ever made pretty bad, only for it get butchered later :(

1 comments:

  Zach Holbrook

March 10, 2008 at 8:15 AM

Forests are a pain, I agree. I like them, but I think they're the single hardest kind of area to build in NWN2.

Good luck with all that coding!